Synergies

Synergies are a unique mechanic of the game, understanding them is crucial for many aspects of the game. Each breed and model (along with abilities) have 3 Synergies, which provide bonuses for your team.

Assailant
The Assailant Synergy increases the total damage dealt to enemies.


 * Assailant (4): Increase damage dealt by all allies by 20%
 * Assailant (8): Increase damage dealt by all allies by an additional 10%

Protector
The Protector Synergy affects the health of each Team member.


 * Protector (4): Increases health of all allies by 20%
 * Protector (6): Increases health of all allies by an additional 20%
 * Protector (8): Increases health of all allies by an additional 20%

Healer
The Healer Synergy applies a healing over time effect, or HOT. HOTs heal your Team at the end of each round for a certain amount of health.


 * Healer (3): All allies start the battle with a healing over time effect. This lasts 2 turns.
 * Healer (6): All allies start the battle with an additional healing over time effect. This lasts 4 turns.

Support
The Support Synergy grants additional energy to your Team. This allows them to perform their special abilities earlier than normal.


 * Support (3): All allies start the battle with 30% energy.
 * Support (5): All allies start the battle with an additional 20% energy.

Assassin
The Assassin Synergy deals with critical strike chance and enemy targeting.


 * Assassin (2): All allied assassins gain an additional 10% critical strike chance.
 * Assassin (4): All allied assassins gain an additional 10% critical strike chance.
 * Assassin (6): All assassins prioritize the lowest health back line enemy.

Poisonous
The Poisonous Synergy applies a damage over time effect, or DOT. These DOTs hit enemies for additional damage at the end of the round.


 * Poisonous (3): 1 random enemy starts the battle with poison dealing 30% of their health as damage over 5 turns.
 * Poisonous (6): 2 random enemies start the battle with poison dealing 50% of their health as damage over 5 turns.